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How to implement image in texturing workflow

The main goal of this series is to learn how to use Substance Painter and how to implement it in texturing workflow. All of the textures are made procedurally in Substance Designer with little details from Illustrator/Photoshop.

Tools used: Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop.

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A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

A post shared by Filip Hodas (@hoodass) on

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The WebRecital is a dedicated User Interface/User Experience professionals who come together to provide design and research workshops, portfolio reviews, and educational outreach to the greater Seattle area.
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